HLSL
HLSL is the High Level Shading Language for DirectX. Using HLSL, you can create C like programmable shaders for the Direct3D pipeline.
HLSL was created starting with DirectX 9 to set up the programmable 3D pipeline. You can program the pipeline with a combination of assembly instructions, HLSL instructions, and fixed-function statements.
In This Section
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The programming guide contains information about writing shaders, as well as compiling, creating and binding shaders to the pipeline. | |
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The reference section has a complete listing of the language syntax, as well as intrinsic functions that are built into the langauge to simplify your coding requirements. |
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Build date: 3/6/2012