protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
// Draw Hello World
string output = "Hello World";
// Find the center of the string
Vector2 FontOrigin = Font1.MeasureString( output ) / 2;
// Draw the string
spriteBatch.DrawString( Font1, output, FontPos, Color.LightGreen,
0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f );
spriteBatch.End();
base.Draw( gameTime );
}