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SndPlayAsync

Windows Mobile 6.5
4/8/2010

This function starts asynchronous playback of a sound.

Bb431742.note(en-us,MSDN.10).gifNote:
This call will be successful only if the sound is not already playing.

HRESULT SndPlayAsync (
   HSOUND hSound,
   DWORD dwFlags
);
pszSoundFile

[in] The sound to play.

Bb431742.note(en-us,MSDN.10).gifNote:
The sound handle was created using function SndOpen.
dwFlags

Indicates playback options.

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Currently, the only flag supported is SND_PLAY_IGNOREUSERSETTINGS, so dwFlags can be either 0 or SND_PLAY_IGNOREUSERSETTINGS.

The function returns S_OK if successful, returns E_HANDLE if the sound handle is currently used for playing a sound, otherwise returns a standard HRESULT error code. If any flag besides SND_PLAY_IGNOREUSERSETTINGS are set through parameter dwFlags, the function will return E_INVALIDARG.

You should call function SndStop to terminate the asynchronous sounds on your process before your application exits.

Headersoundfile.h
Windows Embedded CEWindows CE 5.0 and later
Windows MobileWindows Mobile 6 Classic and later, Windows Mobile 6 Professional and later, Windows Mobile 6 Standard and later

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