Plane.Transform Method (Plane%, Quaternion%, Plane%)
Assembly: Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)
public static void Transform( ref Plane plane, ref Quaternion rotation, out Plane result )
- Type: Microsoft.Xna.Framework.Plane%
The normalized Plane to transform. This Plane must already be normalized, so that its Normal vector is of unit length, before this method is called.
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