VEShapeLayer.GetDescription Method
Bing Services
Gets the description of the VEShapeLayer object.
VEShapeLayer.GetDescription();
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <title></title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> <script type="text/javascript" src="http://ecn.dev.virtualearth.net/mapcontrol/mapcontrol.ashx?v=6.3"></script> <script type="text/javascript"> var map = null; var links = "Click for info: <a href='#' onClick='ShapeLayerInfo(0)'>Base Layer</a><br/>"; var title = null; var layer = null; var selIndex = 0; var index = 0; var shapes = ""; var shapeID = null; function GetMap() { map = new VEMap('myMap'); // SetDashboardSize must be called before calling LoadMap map.SetDashboardSize("tiny"); map.LoadMap(); // Create some shape layers; // generate some links with index values; // display message with shape info on click. for (var i = 1; i < 4; i++) { layer = "layer" + i; layer = new VEShapeLayer(); layer.SetTitle("ShapeLayer" + i); layer.SetDescription("This is ShapeLayer " + i + "."); title = layer.GetTitle(); map.AddShapeLayer(layer); links += "Click for info:" + "<a href='#' onClick='ShapeLayerInfo(" + i + ")'>" + title + "</a><br/>"; } // Add a title and description for the base layer. baseLayer = map.GetShapeLayerByIndex(0); baseLayer.SetTitle("Base Layer"); baseLayer.SetDescription( "This is the base layer. " + "It always has index 0, and cannot be deleted."); // Add links. divInfo.innerHTML = links; AddShapes(); IndexChanged(0); } // Add a shape to each layer. function AddShapes() { var points = new Array( new VELatLong(45.01188,-111.06687), new VELatLong(45.01534,-104.06324), new VELatLong(41.01929,-104.06), new VELatLong(41.003,-111.05878) ); for (var i = 0; i < 4; i++) { shape = new VEShape(VEShapeType.Pushpin, points[i]); layer = map.GetShapeLayerByIndex(i); shape.SetDescription("This is pushpin " + i + "."); shape.SetTitle("Pushpin " + i); layer.AddShape(shape); } map.SetMapView(points); } // Display some info about each layer when the link is clicked. function ShapeLayerInfo(index) { var layer = map.GetShapeLayerByIndex(index); var count = layer.GetShapeCount(); alert("Title: " + layer.GetTitle() + "\nIndex: " + index + "\nDescription: " + layer.GetDescription() + "\nShape Count: " + count); } // Hide the layer at the selected index. function HideLayer() { layer = map.GetShapeLayerByIndex(selIndex); if(layer.IsVisible()) { layer.Hide(); } } // Hide all layers. function HideAllLayers() { map.HideAllShapeLayers(); } // Show all layers. function ShowAllLayers() { map.ShowAllShapeLayers(); } // Make the layer at the selected index visible again. function ShowLayer() { layer = map.GetShapeLayerByIndex(selIndex); if(!layer.IsVisible()) { layer.Show(); } } // Add a shape to the center of the layer at the selected index. function AddShapeToLayer() { var center = new VELatLong(); center = map.GetCenter(); shape = new VEShape(VEShapeType.Pushpin, center); shape.SetTitle("Another new shape"); layer = map.GetShapeLayerByIndex(selIndex); layer.AddShape(shape); AdjustView(); IndexChanged(selIndex); } // Delete all shapes within the layer at the selected index. function DeleteAllShapes() { layer = map.GetShapeLayerByIndex(selIndex); layer.DeleteAllShapes(); IndexChanged(selIndex); } // Delete the specified shape within the specified layer. function DeleteOneShape(shapeIdx, layerIdx) { if (shapeIdx != null && layerIdx != null) { try { layer = map.GetShapeLayerByIndex(layerIdx); shape = layer.GetShapeByIndex(shapeIdx); layer.DeleteShape(shape); IndexChanged(selIndex); } catch(e) { alert(e.message); } } else { alert("The specified shape, or layer, does not exist."); } } // Update hyperlinks when the index selection changes, and shapes are added/removed. function IndexChanged(index) { selIndex = index; layer = map.GetShapeLayerByIndex(index); count = layer.GetShapeCount(); var links = "<a href='#' id='HideLayer' onclick='HideLayer()'>Click to hide " + layer.GetTitle() + "</a><br />"; links += "<a href='#' id='ShowLayer' onclick='ShowLayer()'>Click to show " + layer.GetTitle() + "</a><br />"; links += "<a href='#' id='HideAllLayers' onclick='HideAllLayers()'>" + "Click to hide all layers</a><br />"; links += "<a href='#' id='ShowAllLayers' onclick='ShowAllLayers()'>" + "Click to show all layers</a><br />"; links += "<a href='#' id='AddShapeToLayer' onclick='AddShapeToLayer()'>" + "Click to add a shape to the center of " + layer.GetTitle() + "</a><br />"; links += "<a href='#' id='DeleteAllShapes' onclick='DeleteAllShapes()'>" + "Click to delete all shapes from " + layer.GetTitle() + "</a><br />"; links += "Click to delete a shape: "; for (var i = 0; i < count; i++) { shape = layer.GetShapeByIndex(i); shapeID = shape.GetID(); links += "<a href='#' id='DeleteOneShape' onclick='DeleteOneShape(" + i + ", " + selIndex + ")'>" + shapeID + "</a> | "; } divLinks.innerHTML = links; } // Adjust the map view when a shape is added. function AdjustView() { // Click and drag the map a bit, and add a pushpin to the center // to see VEGetBoundingRectangle in action. layer = map.GetShapeLayerByIndex(selIndex); rect = layer.GetBoundingRectangle(); count = layer.GetShapeCount(); map.SetMapView(rect); if (count <= 1) { map.SetZoomLevel(7); } } </script> </head> <body onload="GetMap();" style="font-family:Arial"> <div id='myMap' style="position:relative; width:400px; height:400px;"></div> Select a Layer by Index: <form id="indexRadio"> 0<input name="radio" type="radio" value="0" onclick="IndexChanged(0)" checked="checked"/> 1<input name="radio" type="radio" value="1" onclick="IndexChanged(1)"/> 2<input name="radio" type="radio" value="2" onclick="IndexChanged(2)"/> 3<input name="radio" type="radio" value="3" onclick="IndexChanged(3)"/> </form> <div id="divLinks"></div> <div id="divShapes"></div> <div id="divInfo"></div> </body> </html>