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NameObjectCollectionBase.KeysCollection.ICollection.SyncRoot Property

Gets an object that can be used to synchronize access to the NameObjectCollectionBase.KeysCollection.

Namespace:  System.Collections.Specialized
Assembly:  System (in System.dll)

Object ICollection.SyncRoot { get; }

Property Value

Type: System.Object
An object that can be used to synchronize access to the NameObjectCollectionBase.KeysCollection.

Implements

ICollection.SyncRoot

Derived classes can provide their own synchronized version of the NameObjectCollectionBase.KeysCollection using the SyncRoot property. The synchronizing code must perform operations on the SyncRoot of the NameObjectCollectionBase.KeysCollection, not directly on the NameObjectCollectionBase.KeysCollection. This ensures proper operation of collections that are derived from other objects. Specifically, it maintains proper synchronization with other threads that might be simultaneously modifying the NameObjectCollectionBase.KeysCollection object.

Enumerating through a collection is intrinsically not a thread-safe procedure. Even when a collection is synchronized, other threads can still modify the collection, which causes the enumerator to throw an exception. To guarantee thread safety during enumeration, you can either lock the collection during the entire enumeration or catch the exceptions resulting from changes made by other threads.

The following code example shows how to lock the collection using the SyncRoot during the entire enumeration.

KeysCollection myCollection = new KeysCollection();
  lock(myCollection.SyncRoot) {
  foreach (Object item in myCollection) {
  // Insert your code here.
  }
 }

Retrieving the value of this property is an O(1) operation.

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0

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