XContainer.AddFirst Method (Object[])
Adds the specified content as the first children of this document or element.
Namespace: System.Xml.Linq
Assembly: System.Xml.Linq (in System.Xml.Linq.dll)
Parameters
- content
- Type: System.Object[]
A parameter list of content objects.
| Exception | Condition |
|---|---|
| InvalidOperationException | The parent is null. |
This method adds the new content before the existing content of the XContainer.
For details about the valid content that can be passed to this function, see Valid Content of XElement and XDocument Objects.
The following example creates two XML trees, and uses this method to add an XElement object as the first element to one of them. It also adds the results of a LINQ query to the XML tree.
XElement srcTree = new XElement("Root", new XElement("Element1", 1), new XElement("Element2", 2), new XElement("Element3", 3), new XElement("Element4", 4), new XElement("Element5", 5) ); XElement xmlTree = new XElement("Root", new XElement("Child1", 1), new XElement("Child2", 2), new XElement("Child3", 3), new XElement("Child4", 4), new XElement("Child5", 5) ); xmlTree.AddFirst(new XElement("NewChild", "new content")); xmlTree.AddFirst( from el in srcTree.Elements() where (int)el > 3 select el ); // Even though Child9 does not exist in srcTree, the following statement will not // throw an exception, and nothing will be added to xmlTree. xmlTree.AddFirst(srcTree.Element("Child9")); Console.WriteLine(xmlTree);
This example produces the following output:
<Root> <Element4>4</Element4> <Element5>5</Element5> <NewChild>new content</NewChild> <Child1>1</Child1> <Child2>2</Child2> <Child3>3</Child3> <Child4>4</Child4> <Child5>5</Child5> </Root>
Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.