The CheckDepthStencilMatch method enables applications to work with hardware that requires that certain depth formats work only with certain render-target formats.
The following C# code fragment demonstrates the use of CheckDeviceFormat to validate a depth stencil format.
[C#]
public void TestFunc()
{
int result;
// Test some formats
IsDepthFormatOK(DepthFormat.D16, Format.X8R8G8B8, Format.A8R8G8B8, out result);
if (result == (int)ResultCode.NotAvailable)
System.Windows.Forms.MessageBox.Show(String.Format("The depth stencil format is invalid: {0}", result));
}
private bool IsDepthFormatOK (DepthFormat depthFmt, Format adapterFmt, Format backbufferFmt, out int result)
{
AdapterInformation ai = Manager.Adapters.Default;
// Verify that the depth format exists
if (Manager.CheckDeviceFormat(ai.Adapter, DeviceType.Hardware, adapterFmt, Usage.DepthStencil, ResourceType.Surface, depthFmt, out result))
{
// Verify that the depth format is compatible
if (Manager.CheckDepthStencilMatch(ai.Adapter, DeviceType.Hardware, adapterFmt, backbufferFmt, depthFmt, out result))
{
return true; // if both calls succeed
}
}
return false; // if either call fails. NOTE: HRESULT passed back in result
}
The preceding call returns false if depthFmt cannot be used in conjunction with adapterFmt and backbufferFmt.