Language: Visual BasicC#C++JScript(Show All)
TextureAddress Enumeration (Microsoft.DirectX.Direct3D)

Defines constants that describe the supported texture-addressing modes.

Definition

Visual BasicPublic Enum TextureAddress
C#public enum TextureAddress
C++public enum class TextureAddress
JScriptpublic enum TextureAddress

Members

MemberValueDescription
MirrorOnce5Similar to Mirror and Clamp. Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value. The most common usage is for volume textures, where support for the full MirrorOnce texture-addressing mode is not necessary, but the data is symmetrical around the one axis.
Border4Texture coordinates outside the range [0.0, 1.0] are set to the border color.
Clamp3Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
Mirror2Similar to Wrap, except that the texture is flipped at every integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again, and so on.
Wrap1Tiles the texture at every integer junction. For example, for u values between 0 and 3, the texture is repeated three times. No mirroring is performed.

Enumeration Information

NamespaceMicrosoft.DirectX.Direct3D
AssemblyMicrosoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong NameMicrosoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492

See Also

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