Language: Visual BasicC#C++JScript(Show All)
TextureTransform Enumeration (Microsoft.DirectX.Direct3D)

Defines texture-stage state values.

Definition

Visual BasicPublic Enum TextureTransform
C#public enum TextureTransform
C++public enum class TextureTransform
JScriptpublic enum TextureTransform

Members

MemberValueDescription
Projected256All texture coordinates are divided by the last element before being passed to the rasterizer. For example, if this flag is specified with the Count3 flag, the first and second texture coordinates are divided by the third coordinate before being passed to the rasterizer.
Count444-D texture coordinates are passed to the rasterizer.
Count333-D texture coordinates are passed to the rasterizer.
Count222-D texture coordinates are passed to the rasterizer.
Count111-D texture coordinates are passed to the rasterizer.
Disable0Texture coordinates are passed directly to the rasterizer.

Remarks

This enumeration is used by the TextureStateManager.TextureTransform property.

Enumeration Information

NamespaceMicrosoft.DirectX.Direct3D
AssemblyMicrosoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong NameMicrosoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492
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