Create a projection matrix to fit each new viewport.
In this case, because the screen is split in half, only one new projection matrix is necessary. It has the same settings as the 4:3 full screen projection matrix, except the aspect ratio is now 2:3.
projectionMatrix = Matrix.CreatePerspectiveFieldOfView(
MathHelper.PiOver4, 4.0f / 3.0f, 1.0f, 10000f);
halfprojectionMatrix = Matrix.CreatePerspectiveFieldOfView(
MathHelper.PiOver4, 2.0f / 3.0f, 1.0f, 10000f);
}