Language: Visual BasicC#C++JScript(Show All)
Mesh.OptimizeInPlace Method ()
Controls the reordering of mesh faces and vertices to optimize performance.
Overload List
|
public void OptimizeInPlace(MeshFlags, GraphicsStream);
|
|
public void OptimizeInPlace(MeshFlags, GraphicsStream, out int, out int, out GraphicsStream);
|
|
public void OptimizeInPlace(MeshFlags, int[]);
|
|
public void OptimizeInPlace(MeshFlags, int[], out int, out int, out GraphicsStream);
|
Remarks
Note: This method fails if the mesh is sharing its vertex buffer with another mesh, unless the
MeshFlags.OptimizeIgnoreVerts flag is set in the
param_MeshFlags_flags parameter.
See Also