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Mesh.OptimizeInPlace Method ()
Controls the reordering of mesh faces and vertices to optimize performance.
Overload List
| public void OptimizeInPlace(MeshFlags, GraphicsStream); |
| public void OptimizeInPlace(MeshFlags, GraphicsStream, out int, out int, out GraphicsStream); |
| public void OptimizeInPlace(MeshFlags, int[]); |
| public void OptimizeInPlace(MeshFlags, int[], out int, out int, out GraphicsStream); |
Remarks
Note: This method fails if the mesh is sharing its vertex buffer with another mesh, unless the
MeshFlags.OptimizeIgnoreVerts flag is set in the
param_MeshFlags_flags parameter.
See Also