Builds a matrix with a specified yaw, pitch, and roll.
Definition
Parameters
Return Value
Microsoft.DirectX.Matrix
Rotated Matrix structure.
Remarks
The order of transformations is first roll, then pitch, then yaw. Relative to the object's local coordinate axis, this is equivalent to rotation around the z-axis, followed by rotation around the x-axis, followed by rotation around the y-axis.
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See Also