Quaternion.ToAxisAngle(Quaternion,Vector3,Single) Method (Microsoft.DirectX)

Computes a quaternion's axis and angle of rotation.

Definition

Visual Basic Public Shared Sub ToAxisAngle( _
    ByVal q As Quaternion, _
    ByRef axis As Vector3, _
    ByRef angle As Single _
)
C# public static void ToAxisAngle(
    Quaternion q,
    ref Vector3 axis,
    ref float angle
);
C++ public:
static void ToAxisAngle(
    Quaternion q,
    Vector3axis,
    floatangle
);
JScript public static function ToAxisAngle(
    q : Quaternion,
    axis : Vector3,
    angle : float
);

Parameters

q Microsoft.DirectX.Quaternion
Source Quaternion structure. See Remarks.
axis Microsoft.DirectX.Vector3
A Vector3 structure that identifies the quaternion's axis of rotation.
angle System.Single
A SingleLeave Site value that identifies the quaternion's angle of rotation, in radians.

Remarks

This method requires unit quaternions.