VML Extrusion Element
This topic describes VML, a feature that is deprecated as of Windows Internet Explorer 9. Webpages and applications that rely on VML should be migrated to SVG or other widely supported standards.
Note As of December 2011, this topic has been archived. As a result, it is no longer actively maintained. For more information, see Archived Content. For information, recommendations, and guidance regarding the current version of Windows Internet Explorer, see Internet Explorer Developer Center.
Defines an extrusion for a shape.
The following attributes modify an extrusion.
|AutoRotationCenter||Determines whether the center of rotation will be the geometric center of the extrusion.|
|BackDepth||Defines the amount of backward extrusion.|
|Brightness||Specifies the amount of brightness of a scene.|
|Color||Defines the color of the extrusion faces.|
|ColorMode||Determines the mode of extrusion color.|
|Diffusity||Defines the amount of diffusion of reflected light from an extruded shape.|
|Edge||Defines the apparent bevel of the extrusion edges.|
|Ext||Defines the default extrusion behavior for graphical editors.|
|Facet||Defines the number of facets used to describe curved surfaces of an extrusion.|
|ForeDepth||Defines the amount of forward extrusion.|
|LightFace||Determines whether the front face of the extrusion will respond to changes in the lighting.|
|LightHarsh||Determines whether the primary light source will be harsh.|
|LightHarsh2||Determines whether the secondary light source will be harsh.|
|LightLevel||Defines the intensity of the primary light source for the scene.|
|LightLevel2||Defines the intensity of the secondary light source for the scene.|
|LightPosition||Specifies the position of the primary light in a scene.|
|LightPosition2||Specifies the position of the secondary light in a scene.|
|LockRotationCenter||Determines whether the rotation of the extruded object is specified by the RotationAngle attribute.|
|Metal||Determines whether the surface of the extruded shape will resemble metal.|
|On||Determines whether an extrusion will be displayed.|
|Orientation||Specifies the vector around which a shape will be rotated.|
|OrientationAngle||Defines the angle that an extrusion rotates around the orientation.|
|Plane||Specifies the plane that is at right angles to the extrusion.|
|Render||Defines the rendering mode of the extrusion.|
|RotationAngle||Specifies the rotation of the object about the x- and y-axes.|
|RotationCenter||Specifies the center of rotation for a shape.|
|Shininess||Defines the concentration of reflected light of an extrusion surface.|
|SkewAmt||Defines the amount of skew of an extrusion.|
|SkewAngle||Defines the angle of skew of an extrusion.|
|Specularity||Defines the specularity of an extruded shape.|
|Type||Defines the way that the shape is extruded.|
|Viewpoint||Defines the viewpoint of the observer.|
|ViewpointOrigin||Defines the origin of the viewpoint within the bounding box of the shape.|
This element must be defined within a Shape element.
In addition, the On attribute must be set to True.
The following is the minimum code needed to produce an extrusion.
<v:rect style="width:50px;height:50px"> <v:extrusion on="True"/> </v:rect>
Build date: 2/7/2012