ID3DXConstantTable::SetMatrixArray method
Sets an array of nontransposed matrices.
Syntax
HRESULT SetMatrixArray( [in] LPDIRECT3DDEVICE9 pDevice, [in] D3DXHANDLE hConstant, [in] const D3DXMATRIX *pMatrix, [in] UINT Count );
Parameters
- pDevice [in]
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Type: LPDIRECT3DDEVICE9
Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.
- hConstant [in]
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Type: D3DXHANDLE
Unique identifier to the array of constant matrices. See D3DXHANDLE.
- pMatrix [in]
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Type: const D3DXMATRIX*
Array of nontransposed matrices. See D3DXMATRIX.
- Count [in]
-
Type: UINT
Number of matrices in the array.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
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Build date: 11/22/2012