ID3DXBaseEffect::SetTexture
ID3DXBaseEffect::SetTexture
Sets a texture.
HRESULT SetTexture(
D3DXHANDLE hParameter,
LPDIRECT3DBASETEXTURE9 pTexture
);
Parameters
- hParameter
- [in] Unique identifier. See Handles (Direct3D 9).
- pTexture
- [in] Texture object. See IDirect3DBaseTexture9.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Requirements
Header: Declared in D3DX9Shader.h.
Library:
Use D3dx9.lib.
See Also
ID3DXBaseEffect::GetTexture