D3DXVec3TransformNormal
D3DXVec3TransformNormal
Transforms the 3D vector normal by the given matrix.
D3DXVECTOR3 * D3DXVec3TransformNormal(
D3DXVECTOR3 * pOut,
CONST D3DXVECTOR3 * pV,
CONST D3DXMATRIX * pM
);
Parameters
- pOut
- [in, out] Pointer to the D3DXVECTOR3 structure that is the result of the operation.
- pV
- [in] Pointer to the source D3DXVECTOR3 structure.
- pM
- [in] Pointer to the source D3DXMATRIX structure.
Return Values
Pointer to a D3DXVECTOR3 structure that is the transformed vector.
Remarks
This function transforms the vector (pV->x, pV->y, pV->z, 0) by the matrix pointed to by pM.
If you want to transform a normal, the matrix you pass to this function should be the transpose of the inverse of the matrix you would use to transform a point.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3TransformNormal function can be used as a parameter for another function.
Requirements
Header: Declared in D3dx9math.h.
Library:
Use D3dx9.lib.