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D3DXVec3Add function

Adds two 3D vectors.

Syntax


D3DXVECTOR3* D3DXVec3Add(
  _Inout_  D3DXVECTOR3 *pOut,
  _In_     const D3DXVECTOR3 *pV1,
  _In_     const D3DXVECTOR3 *pV2
);

Parameters

pOut [in, out]

Type: D3DXVECTOR3*

Pointer to the D3DXVECTOR3 structure that is the result of the operation.

pV1 [in]

Type: const D3DXVECTOR3*

Pointer to a source D3DXVECTOR3 structure.

pV2 [in]

Type: const D3DXVECTOR3*

Pointer to a source D3DXVECTOR3 structure.

Return value

Type: D3DXVECTOR3*

Pointer to a D3DXVECTOR3 structure that is the sum of the two 3D vectors.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3Add function can be used as a parameter for another function.

Requirements

Header

D3dx9math.h

Library

D3dx9.lib

See also

D3DXVec3Subtract
D3DXVec3Scale

 

 

Build date: 11/22/2012

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