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D3DXSaveTextureToFileInMemory function

Saves a texture to an image file.

Syntax


HRESULT D3DXSaveTextureToFileInMemory(
  _Out_  LPD3DXBUFFER *ppDestBuf,
  _In_   D3DXIMAGE_FILEFORMAT DestFormat,
  _In_   LPDIRECT3DBASETEXTURE9 pSrcTexture,
  _In_   const PALETTEENTRY *pSrcPalette
);

Parameters

ppDestBuf [out]

Type: LPD3DXBUFFER*

Address of a pointer to an ID3DXBuffer that will store the image.

DestFormat [in]

Type: D3DXIMAGE_FILEFORMAT

D3DXIMAGE_FILEFORMAT specifying the file format to use when saving. This function supports saving to all D3DXIMAGE_FILEFORMAT formats except Portable Pixmap (.ppm) and Targa/Truevision Graphics Adapter (.tga).

pSrcTexture [in]

Type: LPDIRECT3DBASETEXTURE9

Pointer to IDirect3DBaseTexture9 interface containing the image to be saved.

pSrcPalette [in]

Type: const PALETTEENTRY*

Pointer to a PALETTEENTRY structure containing a palette of 256 colors. This parameter can be NULL.

Return value

Type: HRESULT

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be the following: D3DERR_INVALIDCALL.

Remarks

This function handles conversion to and from compressed texture formats.

Requirements

Header

D3dx9tex.h

Library

D3dx9.lib

See also

D3DXSaveSurfaceToFileInMemory
D3DXSaveVolumeToFileInMemory

 

 

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