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D3DXQuaternionIdentity function

Returns the identity quaternion.

Syntax


D3DXQUATERNION* D3DXQuaternionIdentity(
  _Inout_  D3DXQUATERNION *pOut
);

Parameters

pOut [in, out]

Type: D3DXQUATERNION*

Pointer to the D3DXQUATERNION structure that is the result of the operation.

Return value

Type: D3DXQUATERNION*

Pointer to the D3DXQUATERNION structure that is the identity quaternion.

Remarks

Given a quaternion (x, y, z, w), the D3DXQuaternionIdentity function will return the quaternion (0, 0, 0, 1).

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXQuaternionIdentity function can be used as a parameter for another function.

Use D3DXQuaternionNormalize for any quaternion input that is not already normalized.

Requirements

Header

D3dx9math.h

Library

D3dx9.lib

See also

D3DXQuaternionIsIdentity

 

 

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