D3DXPlaneDotCoord
D3DXPlaneDotCoord
Computes the dot product of a plane and a 3D vector. The
w parameter of the vector is assumed to be 1.
FLOAT D3DXPlaneDotCoord(
CONST D3DXPLANE * pP,
CONST D3DXVECTOR3 * pV
);
Parameters
- pP
- [in] Pointer to a source D3DXPLANE structure.
- pV
- [in] Pointer to a source D3DXVECTOR3 structure.
Return Values
The dot product of the plane and 3D vector.
Remarks
Given a plane (a, b, c, d) and a 3D vector (x, y, z) the return value of this function is a*x + b*y + c*z + d*1. The D3DXPlaneDotCoord function is useful for determining the plane's relationship with a coordinate in 3D space.
Requirements
Header: Declared in D3dx9math.h.
Library:
Use D3dx9.lib.
See Also
D3DXPlaneDot, D3DXPlaneDotNormal