D3DXMatrixTranslation
D3DXMatrixTranslation
Builds a matrix using the specified offsets.
D3DXMATRIX * D3DXMatrixTranslation(
D3DXMATRIX * pOut,
FLOAT x,
FLOAT y,
FLOAT z
);
Parameters
- pOut
- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
- x
- [in] X-coordinate offset.
- y
- [in] Y-coordinate offset.
- z
- [in] Z-coordinate offset.
Return Values
Pointer to a D3DXMATRIX structure that contains a translated transformation matrix.
Remarks
The return value for this function is the same value returned in the
pOut parameter. In this way, the D3DXMATRIXTranslation can be used as a parameter for another function.
Requirements
Header: Declared in D3dx9math.h.
Library:
Use D3dx9.lib.