D3DXMatrixRotationAxis
D3DXMatrixRotationAxis
Builds a matrix that rotates around an arbitrary axis.
D3DXMATRIX * D3DXMatrixRotationAxis(
D3DXMATRIX * pOut,
CONST D3DXVECTOR3 * pV,
FLOAT Angle
);
Parameters
- pOut
- [in, out] Pointer to the D3DXMATRIX structure that is the result of the operation.
- pV
- [in] Pointer to the arbitrary axis. See D3DXVECTOR3.
- Angle
- [in] Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.
Return Values
Pointer to a D3DXMATRIX structure rotated around the specified axis.
Remarks
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationAxis function can be used as a parameter for another function.
Requirements
Header: Declared in D3dx9math.h.
Library:
Use D3dx9.lib.
See Also
D3DXMatrixRotationQuaternion, D3DXMatrixRotationX, D3DXMatrixRotationY, D3DXMatrixRotationYawPitchRoll, D3DXMatrixRotationZ