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D3D10_MESSAGE_SEVERITY enumeration

Debug message severity levels for an information queue.

Syntax


typedef enum D3D10_MESSAGE_SEVERITY { 
  D3D10_MESSAGE_SEVERITY_CORRUPTION  = 0,
  D3D10_MESSAGE_SEVERITY_ERROR       = ( D3D10_MESSAGE_SEVERITY_CORRUPTION + 1 ),
  D3D10_MESSAGE_SEVERITY_WARNING     = ( D3D10_MESSAGE_SEVERITY_ERROR + 1 ),
  D3D10_MESSAGE_SEVERITY_INFO        = ( D3D10_MESSAGE_SEVERITY_WARNING + 1 )
} D3D10_MESSAGE_SEVERITY;

Constants

D3D10_MESSAGE_SEVERITY_CORRUPTION

Defines some type of corruption which has occurred.

D3D10_MESSAGE_SEVERITY_ERROR

Defines an error message.

D3D10_MESSAGE_SEVERITY_WARNING

Defines a warning message.

D3D10_MESSAGE_SEVERITY_INFO

Defines an information message.

Remarks

Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D10_INFO_QUEUE_FILTER). This API is used by ID3D10InfoQueue::AddApplicationMessage.

Requirements

Header

D3D10.h

See also

Core Enumerations

 

 

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