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D3D10_INPUT_CLASSIFICATION enumeration

Type of data contained in an input slot.

Syntax


typedef enum D3D10_INPUT_CLASSIFICATION { 
  D3D10_INPUT_PER_VERTEX_DATA    = 0,
  D3D10_INPUT_PER_INSTANCE_DATA  = 1
} D3D10_INPUT_CLASSIFICATION;

Constants

D3D10_INPUT_PER_VERTEX_DATA

Input data is per-vertex data.

D3D10_INPUT_PER_INSTANCE_DATA

Input data is per-instance data.

Remarks

Use these values to specify the type of data for a particular input element (see D3D10_INPUT_ELEMENT_DESC) of an input-layout object.

Requirements

Header

D3D10.h

See also

Core Enumerations

 

 

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