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D3D10GetVertexShaderProfile function

Get the vertex shader profile best suited to a given device.

Syntax


LPCSTR D3D10GetVertexShaderProfile(
  _In_  ID3D10Device *pDevice
);

Parameters

pDevice [in]

Type: ID3D10Device*

Pointer to the device (see ID3D10Device Interface).

Return value

Type: LPCSTR

The shader profile.

Requirements

Header

D3D10Shader.h

Library

D3D10.lib

DLL

D3D10.dll

See also

Shader Functions

 

 

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