D3D10GetOutputSignatureBlob function
Get a buffer that contains shader-output signatures.
Syntax
HRESULT D3D10GetOutputSignatureBlob( _In_ const void *pShaderBytecode, _In_ SIZE_T BytecodeLength, _Out_ ID3D10Blob **ppSignatureBlob );
Parameters
- pShaderBytecode [in]
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Type: const void*
A pointer to the compiled shader. To get this pointer see Getting a Pointer to a Compiled Shader.
- BytecodeLength [in]
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Type: SIZE_T
The size of the shader bytecode in bytes.
- ppSignatureBlob [out]
-
Type: ID3D10Blob**
The address of a pointer to the buffer (see ID3D10Blob Interface).
Return value
Type: HRESULT
This method returns one of the following Direct3D 10 Return Codes.
Requirements
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Header |
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Library |
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DLL |
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See also
Build date: 11/28/2012