D3D10_BUFFER_SRV structure (d3d10.h)

Specifies the elements in a buffer resource to use in a shader-resource view.

Syntax

typedef struct D3D10_BUFFER_SRV {
  union {
    UINT FirstElement;
    UINT ElementOffset;
  };
  union {
    UINT NumElements;
    UINT ElementWidth;
  };
} D3D10_BUFFER_SRV;

Members

FirstElement

Type: UINT

Number of bytes between the beginning of the buffer and the first element to access.

ElementOffset

Type: UINT

The offset of the first element in the view to access, relative to element 0.

NumElements

Type: UINT

The total number of elements in the view.

ElementWidth

Type: UINT

The width of each element (in bytes). This can be determined from the format stored in the shader-resource-view description.

Remarks

The D3D10_BUFFER_SRV structure is a member of the D3D10_SHADER_RESOURCE_VIEW_DESC structure, which represents a shader-resource view description. You can create a shader-resource view by calling the ID3D10Device::CreateShaderResourceView method.

Requirements

Requirement Value
Header d3d10.h

See also

Resource Structures