Export (0) Print
Expand All
0 out of 1 rated this helpful - Rate this topic

D3D10_BLEND enumeration

Blend options. A blend option identifies the data source and an optional pre-blend operation.

Syntax


typedef enum D3D10_BLEND { 
  D3D10_BLEND_ZERO              = 1,
  D3D10_BLEND_ONE               = 2,
  D3D10_BLEND_SRC_COLOR         = 3,
  D3D10_BLEND_INV_SRC_COLOR     = 4,
  D3D10_BLEND_SRC_ALPHA         = 5,
  D3D10_BLEND_INV_SRC_ALPHA     = 6,
  D3D10_BLEND_DEST_ALPHA        = 7,
  D3D10_BLEND_INV_DEST_ALPHA    = 8,
  D3D10_BLEND_DEST_COLOR        = 9,
  D3D10_BLEND_INV_DEST_COLOR    = 10,
  D3D10_BLEND_SRC_ALPHA_SAT     = 11,
  D3D10_BLEND_BLEND_FACTOR      = 14,
  D3D10_BLEND_INV_BLEND_FACTOR  = 15,
  D3D10_BLEND_SRC1_COLOR        = 16,
  D3D10_BLEND_INV_SRC1_COLOR    = 17,
  D3D10_BLEND_SRC1_ALPHA        = 18,
  D3D10_BLEND_INV_SRC1_ALPHA    = 19
} D3D10_BLEND;

Constants

D3D10_BLEND_ZERO

The data source is the color black (0, 0, 0, 0). No pre-blend operation.

D3D10_BLEND_ONE

The data source is the color white (1, 1, 1, 1). No pre-blend operation.

D3D10_BLEND_SRC_COLOR

The data source is color data (RGB) from a pixel shader. No pre-blend operation.

D3D10_BLEND_INV_SRC_COLOR

The data source is color data (RGB) from a pixel shader. The pre-blend operation inverts the data, generating 1 - RGB.

D3D10_BLEND_SRC_ALPHA

The data source is alpha data (A) from a pixel shader. No pre-blend operation.

D3D10_BLEND_INV_SRC_ALPHA

The data source is alpha data (A) from a pixel shader. The pre-blend operation inverts the data, generating 1 - A.

D3D10_BLEND_DEST_ALPHA

The data source is alpha data from a rendertarget. No pre-blend operation.

D3D10_BLEND_INV_DEST_ALPHA

The data source is alpha data from a rendertarget. The pre-blend operation inverts the data, generating 1 - A.

D3D10_BLEND_DEST_COLOR

The data source is color data from a rendertarget. No pre-blend operation.

D3D10_BLEND_INV_DEST_COLOR

The data source is color data from a rendertarget. The pre-blend operation inverts the data, generating 1 - RGB.

D3D10_BLEND_SRC_ALPHA_SAT

The data source is alpha data from a pixel shader. The pre-blend operation clamps the data to 1 or less.

D3D10_BLEND_BLEND_FACTOR

The data source is the blend factor set with ID3D10Device::OMSetBlendState. No pre-blend operation.

D3D10_BLEND_INV_BLEND_FACTOR

The data source is the blend factor set with ID3D10Device::OMSetBlendState. The pre-blend operation inverts the blend factor, generating 1 - blend_factor.

D3D10_BLEND_SRC1_COLOR

The data sources are both color data output by a pixel shader. There is no pre-blend operation. This options supports dual-source color blending.

D3D10_BLEND_INV_SRC1_COLOR

The data sources are both color data output by a pixel shader. The pre-blend operation inverts the data, generating 1 - RGB. This options supports dual-source color blending.

D3D10_BLEND_SRC1_ALPHA

The data sources are alpha data output by a pixel shader. There is no pre-blend operation. This options supports dual-source color blending.

D3D10_BLEND_INV_SRC1_ALPHA

The data sources are alpha data output by a pixel shader. The pre-blend operation inverts the data, generating 1 - A. This options supports dual-source color blending.

Remarks

Blend operations are specified in a blend description.

Requirements

Header

D3D10.h

See also

Core Enumerations

 

 

Did you find this helpful?
(1500 characters remaining)
Thank you for your feedback

Community Additions

ADD
Show:
© 2014 Microsoft. All rights reserved.