.NET Compact Framework for Xbox 360
XNA Game Studio Express
The XNA Framework includes the .NET Compact Framework for Xbox 360, a version of the .NET Compact Framework designed specifically for the Xbox 360. The .NET Compact Framework for Xbox 360 implements a subset of the .NET Compact Framework, and has been optimized to take advantage of and expose the power of the Xbox 360. XNA Game Studio Express projects that target Windows have access to the full .NET Framework, while projects that target Xbox 360 use the .NET Compact Framework for Xbox 360.
This section provides information on developing XNA Game Studio Express applications using the C# language and the .NET Compact Framework for Xbox 360.
In This Section
- Namespaces and Classes Supported by the .NET Compact Framework for Xbox 360
- Describes how to determine the namespaces, types, and members that are supported by the .NET Compact Framework for Xbox 360.
- Additions to the .NET Compact Framework for Xbox 360
- Identifies namespaces, types, and members unique to the .NET Compact Framework for Xbox 360.
- Thread Pools in the .NET Compact Framework for Xbox 360
- Discusses the use of thread pools in the .NET Compact Framework for Xbox 360.
- How to: Monitor Performance at Run Time
- Explains performance monitoring with the XNA Framework Remote Performance Monitor for Xbox 360.