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Responding to User Input

This section describes how to use XNA Game Studio to retrieve information about user input.

In This Section

Overview of User Input and Input Devices
Describes the various types of input devices that can be used with XNA Game Studio.
Working with Multitouch and Accelerometer Input
Topics that provide guidance on writing code to support multitouch and accelerometer input for XNA Game Studio.
Working with Text and Keyboard Input
Topics that provide guidance on writing code to support text and keyboard input for XNA Game Studio.
Working with Mouse Input
Topics that provide guidance on writing code to support mouse input for XNA Game Studio.
Working with Xbox 360 Controllers
Topics that provide guidance on writing code to support Xbox 360 controller input for XNA Game Studio.

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