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Application Model

The application model provides functionality to accomplish common game development tasks.

In This Section

Application Model Overview
The XNA Framework Game class provides a framework for processing game simulation based on a fixed or variable time interval.
How To: Load Content
This article demonstrates how to load content and ensure that the content will be reloaded at the appropriate times.
How To: Allow the Player to Resize a Game Window
Demonstrates how to let the player resize the game window.
How To: Pause a Game
Demonstrates how to add pause functionality to a game.
How To: Exit a Game
This example demonstrates how to exit a game without finishing the current update.
How To: Display a Game in Full-Screen Mode
This example demonstrates how to start a game in full-screen mode.
How To: Restrict Graphics Devices to Widescreen Aspect Ratios in Full-Screen Mode
Demonstrates how to create a custom GraphicsDeviceManager that only selects graphics devices with widescreen aspect ratios in full-screen mode.
How To: Make a Game Time Out
Demonstrates how to make a game time out after a period of inactivity.
How To: Make a Game Use a Variable Time Step
Demonstrates how to make a game use a variable time step.

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