XNA Game Studio 4.0
In This Section
- Introduction to XNA Game Studio 4.0
- Provides helpful prerequisities for installing and using Microsoft XNA Game Studio 4.0.
- Getting Started with XNA Game Studio Development
- Provides introductory documentation for developing games with XNA Game Studio.
- Writing Game Code
- Describes how to use XNA Game Studio and the XNA Framework to develop multiplatform games for Windows, Xbox 360, and Windows Phone.
- Adding Art, Music, and Other Game Assets
- Describes game assets, such as bitmaps, models, textures, and sounds. These assets, a collection of data files used to support gameplay, are managed by the XNA Framework Content Pipeline.
- Packing and Distributing Your Game
- Describes how to share and distribute your game to XNA Game Studio users and others.
- Advanced Topics
- Describes how XNA Game Studio provides numerous feature extensions to Visual Studio and Visual C# Express to help create eye-popping games.
- XNA Framework Class Library
- The XNA Framework class library is a library of classes, interfaces, and value types that are included in XNA Game Studio.
- Content Pipeline Class Library
- The Content Pipeline class library is a library of classes, interfaces, and value types that are included in XNA Game Studio. This library provides access to XNA Framework Content Pipeline functionality and is designed to be the foundation on which Content Pipeline–related applications, components, and controls are built.
- XNA Creators Club Online Web Site
- More samples and tutorials, as well as developer community forums, are available at the XNA Creators Club Online Web site.
- 8/20/2011
- xX Gamja Man Xx
A pointer to the download page would be very useful
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9ac86eca-206f-4274-97f2-ef6c8b1f478f
- 5/19/2011
- Ifeanyi Echeruo - MSFT
- 2/28/2011
- VelvetGent
Projects with XnaPlatform="Windows" and XnaFrameworkVersion="v3.1" are unsupported by your installation of XNA Game Studio.
So it will be nice if you can fix this.
I understand you are using vs2008 and xna gs 4.0.
To walk around this, the vs2010 user should create new windows game project and replace Game1 class from the example, into Game1.cs new created project. Add needed files to content, run and enjoy.
- 3/19/2010
- DeBe_from_PL
- 11/29/2010
- Thomas Lee
Can anyone point me to the XNAGS40_setup.exe download?
Uninstalling this stuff from Control Panel isn't removing anything, XNA and VC 2010 refuse to be removed.
METROMilwaukee: I am able to compile the lesson without any problem. The only issue is if your image is larger than the screen size, then it will beep incessantly while vibrating the images. Choose a smaller image (e.g. 64 x 64 pixels).
"Creating Your First XNA Application for Windows Phone Fails
The page and code at [1] will not compile and run without this error:
Error 1 Deploy failed with the following error: Index was outside the bounds of the array.
[1] http://msdn.microsoft.com/en-us/library/ff472340(v=VS.92).aspx " -METROMilwaukee
- 5/28/2010
- tom.anderson
Error 1 Deploy failed with the following error: Index was outside the bounds of the array.
[1] http://msdn.microsoft.com/en-us/library/ff472340(v=VS.92).aspx
- 4/7/2010
- METROmilwaukee