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TextureCube Class

Represents a set of six 2D textures, one for each face of a cube.

Namespace:  Microsoft.Xna.Framework.Graphics
Assembly:  Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)

public class TextureCube : Texture

The TextureCube type exposes the following members.

  NameDescription
Public methodTextureCubeInitializes a new instance of TextureCube class.
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  NameDescription
Public propertyFormatGets the format of the texture data. (Inherited from Texture.)
Public propertyIsDisposedGets a value that indicates whether the object is disposed. (Inherited from GraphicsResource.)
Public propertyLevelCountGets the number of texture levels in a multilevel texture. (Inherited from Texture.)
Public propertySizeGets the width and height of this texture resource, in pixels.
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  NameDescription
Public methodDispose()Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.)
Protected methodDispose(Boolean)Immediately releases the unmanaged resources used by this object. (Inherited from GraphicsResource.)
Protected methodFinalizeAllows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. (Inherited from GraphicsResource.)
Public methodSetData<T>(CubeMapFace, T[])Sets cube texture data, specifying a cubemap face.
Public methodSetData<T>(CubeMapFace, T[], Int32, Int32)Sets cube texture data, specifying a cubemap face, start index, and number of elements.
Public methodSetData<T>(CubeMapFace, Int32, Nullable<Rectangle>, T[], Int32, Int32)Sets cube texture data, specifying a cubemap face, mipmap level, source rectangle, start index, and number of elements.
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A texel represents the smallest unit of a texture that can be read from or written to by the GPU. A texel is composed of 1 to 4 components. Specifically, a texel may be any one of the available texture formats represented in the SurfaceFormat enumeration.

A cube texture is a collection of six textures, one for each face of the cube. All faces must be present in the cube texture. Also, a cube map surface must be the same pixel size in all three dimensions (x, y, and z).

Silverlight

Supported in: 5

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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