Texture2D Methods
XNA Game Studio 3.1
| Name | Description | |
|---|---|---|
|
Dispose | Overloaded. Immediately releases the unmanaged resources used by this object. |
|
Equals | (Inherited from Object.) |
![]() |
FromFile | Overloaded. Creates a texture resource from a file. |
|
GenerateMipMaps | (Inherited from Texture.) |
|
GetCreationParameters | (Inherited from Texture.) |
|
GetData | Overloaded. Copies texture data into an array. |
|
GetHashCode | (Inherited from Object.) |
|
GetTextureInformation | (Inherited from Texture.) |
|
GetType | (Inherited from Object.) |
|
ReferenceEquals | (Inherited from Object.) |
|
Save | (Inherited from Texture.) |
|
SetData | Overloaded. Copies array data to the texture. |
|
ToString | Retrieves a string representation of this object. |
| Name | Description | |
|---|---|---|
|
Finalize | Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. |
|
MemberwiseClone | (Inherited from Object.) |
|
raise_Disposing | (Inherited from GraphicsResource.) |
