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Reading and Writing Data Files

Provides classes that allow reading and writing of files.

In This Section

What Is Storage?
Storage refers to memory locations used for reading and writing data.
Adding Game Data Files to Title Storage
Describes how to add game data files to the title storage location.
Reading Game Data from Title Storage
Describes how to load game data from the title storage location.
Writing Data (Windows Phone)
Describes how to save game data on Windows Phone.
Creating a File
Demonstrates how to use the StorageContainer class to create a save game file in the user storage area on a device specified by the gamer.
Opening a File for Reading/Writing
Demonstrates how to use the StorageContainer class to open a save game file in the user storage area on a device specified by the gamer.
Copying a File
Demonstrates how to use the StorageContainer class to copy a save game file in the user storage area on a device specified by the gamer.
Renaming a File
Demonstrates how to use the StorageContainer class to rename a save game file in the user storage area on a device specified by the gamer.
Enumerating Save Game Files
Demonstrates how to use the StorageContainer class to get a list of save game files in the user storage area on a device specified by the gamer.
Deleting a Save Game File
Demonstrates how to use the StorageContainer class to delete a save game file in the user storage area on a device specified by the gamer.
Saving Data to a Save Game File
Demonstrates how to use the XmlSerializer class to write data in a custom class to a saved game, and how to load the data from the file.
Getting a StorageDevice Asynchronously
Demonstrates how to call BeginShowSelector and StorageDevice.EndShowSelector to get a StorageDevice object asynchronously.

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