Storage
XNA Game Studio 3.1
Provides classes that allow reading and writing of files.
In This Section
- Storage Overview
- The XNA Framework provides a set of classes in the Microsoft.Xna.Framework.Storage namespace that are used to read and write files from user storage and title storage, including player saves or title data.
- How To: Create a File
- Demonstrates how to use the StorageContainer class to create a save game file in the title storage area on a device specified by the gamer.
- How To: Open a File
- Demonstrates how to use the StorageContainer class to open a save game file in the title storage area on a device specified by the gamer.
- How To: Copy a File
- Demonstrates how to use the StorageContainer class to copy a save game file in the title storage area on a device specified by the gamer.
- How To: Rename a File
- Demonstrates how to use the StorageContainer class to rename a save game file in the title storage area on a device specified by the gamer.
- How To: Enumerate Files
- Demonstrates how to use the StorageContainer class to get a list of save game files in the title storage area on a device specified by the gamer.
- How To: Delete a File
- Demonstrates how to use the StorageContainer class to delete a save game file in the title storage area on a device specified by the gamer.
- How To: Load a Game Data File
- Demonstrates how to use the File class to read a file from the game image directory.
- How To: Serialize Data
- Demonstrates how to use the XmlSerializer class to write data in a custom class to a saved game, and how to load the data from the file.
- How To: Get a StorageDevice Asynchronously
- Demonstrates how to call BeginShowStorageDeviceSelector and EndShowStorageDeviceSelector to get a StorageDevice object asynchronously.