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GraphicsDevice.SetPixelShaderConstant Method (Int32, Matrix[])

Sets the specified pixel shader constant float registers to an array of Matrix values.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

public void SetPixelShaderConstant (
         int startRegister,
         Matrix[] constantData


Zero-based index of the pixel shader constant float register at which to begin setting values.
The constant data.
Exception typeCondition
ArgumentNullException constantData is null.
ArgumentOutOfRangeExceptionThe graphics buffer is not large enough for this data.
Xbox 360, Windows XP SP2, Windows Vista
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