Note |
|---|
| This method is available only when developing for Windows. |
Called by the framework when importing a game asset.
This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline.
Namespace: Microsoft.Xna.Framework.Content.Pipeline
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
public abstract T Import (
string filename,
ContentImporterContext context
)
Parameters
- filename
- Name of a game asset file.
- context
-
Contains information for importing a game asset, such as a logger interface.
Return Value
Resulting game asset.
Reference
Windows XP SP2, Windows Vista