Called by the framework when importing a game asset. This is the method called by XNA when an asset is to be imported into an object that can be recognized by the Content Pipeline.
Namespace: Microsoft.Xna.Framework.Content.PipelineAssembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
public abstract T Import ( string filename, ContentImporterContext context )