XNA Game Studio 3.1
Describes how the XNA Framework Graphics libraries provide low-level resource loading and rendering capabilities.
In This Section
- The XNA Rendering Pipeline
- Provides a high-level view of the graphics rendering pipeline for XNA games.
- Displays, Client Bounds, Viewports, and Back Buffers
- Describes the relationships between the display, client, viewport, and back buffer size properties.
- Render Targets
- Describes how render targets can be an important part of your XNA Framework game when you render simple or complex scenes. For a description of a render target, see What Is a Render Target?.
- Effect States
- Provide a mechanism for effects to control the graphics device state. Setting a state through an effect file has exactly the same effect as setting the corresponding render state or sampler state from your C# code.
- 2D Graphics
- Discusses the basics of 2D rendering and includes examples of how to display sprites.
- 3D Graphics
- Provides an overview of the 3D Graphics classes as well as tutorials to demonstrate low-level 3D rendering.
- "What Is" Articles
- Provides brief overviews of some 3D graphics concepts.