Texture2D.FromFile Method (GraphicsDevice, String)
|This method is available only when developing for Windows.|
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
- The graphics device to use to create the texture resource.
- The name of the file containing the texture.
The texture resource that has been created on the specified graphics device.
|ArgumentException||filename is a zero-length string, contains only white space, or contains one or more invalid characters as defined by InvalidPathChars.|
|ArgumentNullException||filename is null.|
|PathTooLongException||The specified path, file name, or both exceed the system-defined maximum length. For example, on Windows-based platforms, paths must be less than 248 characters, and file names must be less than 260 characters.|
|DirectoryNotFoundException||The specified path is invalid (for example, it is on an unmapped drive).|
|UnauthorizedAccessException||The filename parameter specifies a directory, or the caller does not have the required permission to access the file specified by filename.|
|FileNotFoundException||The file specified in filename was not found.|
|NotSupportedException||filename is in an invalid format.|