Effect Methods
XNA Game Studio 2.0
| Name | Description | |
|---|---|---|
![]() | Begin | Overloaded. Begins application of the active technique. |
![]() | Clone | Creates a clone of an effect. |
![]() | CommitChanges | Propagates the state change that occurs inside of an active pass to the device before rendering. |
![]() | CompileEffectFromFile | Overloaded. Compiles an effect from a file or stream containing the effect source code. |
![]() | CompileEffectFromSource | Compiles an effect from a string containing the effect source code. |
![]() | Disassemble | Overloaded. Disassembles an effect. |
![]() | Dispose | Overloaded. Immediately releases the unmanaged resources used by this object. |
![]() | End | Ends the application of the current technique. |
![]() | Equals | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetType | (Inherited from Object.) |
![]() | ReferenceEquals | (Inherited from Object.) |
![]() | ToString | Retrieves a string representation of this object. |
| Name | Description | |
|---|---|---|
![]() | Finalize | Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object. |
![]() | MemberwiseClone | (Inherited from Object.) |
![]() | raise_Disposing | Raises the Disposing event when called from within a derived class. |
![]() | raise_Lost | Raises an Lost event when called from within a derived class. |
![]() | raise_Reset | Raises an Reset event when called from within a derived class. |
