Matrix.CreatePerspectiveFieldOfView Method (Single, Single, Single, Single)
Builds a perspective projection matrix based on a field of view and returns by value.
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
public static Matrix CreatePerspectiveFieldOfView ( float fieldOfView, float aspectRatio, float nearPlaneDistance, float farPlaneDistance )
Parameters
- fieldOfView
- Type: Single
Field of view in the y direction, in radians. - aspectRatio
- Type: Single
Aspect ratio, defined as view space width divided by height.
To match the aspect ratio of the viewport, the property AspectRatio.
- nearPlaneDistance
- Type: Single
Distance to the near view plane. - farPlaneDistance
- Type: Single
Distance to the far view plane.
Return Value
The perspective projection matrix.
| Exception type | Condition |
|---|---|
| ArgumentOutOfRangeException |
One of the following conditions is true:
|
Projection space refers to the space after applying projection transformation from view space. After the projection transformation, visible content has x- and y-coordinates ranging from −1 to 1, and a z-coordinate ranging from 0 to 1.
To obtain the viewable area (in world space) of a scene, create a BoundingFrustum and pass the combined view and projection matrix to the constructor.