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SplinePointKeyFrame Object

Animates from the Point value of the previous key frame to its own Value using splined interpolation.

XAML
<SplinePointKeyFrame .../>
Scripting
To create an object using scripting, see CreateFromXAML.

Remarks

A key frame defines a segment of the PointAnimationUsingKeyFrames to which it belongs. Each key frame has a target Value and a KeyTime. The KeyTime specifies the time at which the key frame's Value should be reached. A key frame animates from the target value of the previous key frame to its own target value. It starts when the previous key frame ends and ends when its own key time is reached.

Spline key frames like SplinePointKeyFrame creates a variable transition between values which is determined by the KeySpline property. Splined interpolation can be used to achieve more realistic "real world" timing effects such as acceleration and deceleration.

Examples

The following example moves an ellipse along a triangular path. The example uses the PointAnimationUsingKeyFrames class to animate the Center property of an EllipseGeometry. This animation uses three key frames in the following manner:

  1. During the first half second, uses an instance of the LinearPointKeyFrame class to move the ellipse along a path at a steady rate from its starting position. Linear key frames like LinearPointKeyFrame create a smooth linear interpolation between values.
  2. During the end of the next half second, uses an instance of the DiscretePointKeyFrame class to suddenly move the ellipse along the path to the next position. Discrete key frames like DiscretePointKeyFrame create sudden jumps between values.
  3. During the final two seconds, uses an instance of the SplinePointKeyFrame class to move the ellipse back to its starting position. Spline key frames like SplinePointKeyFrame create a variable transition between values according to the values of the KeySpline property. In this example, the animation begins slowly and speeds up exponentially toward the end of the time segment.
XAML
<Canvas
  xmlns="http://schemas.microsoft.com/client/2007"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
  Width="400" Height="300">
  <Path Fill="Blue">
    <Path.Data>

      <!-- Describes an ellipse. -->
      <EllipseGeometry x:Name="MyAnimatedEllipseGeometry"
       Center="200,100" RadiusX="15" RadiusY="15" />
    </Path.Data>

    <Path.Triggers>
      <EventTrigger RoutedEvent="Path.Loaded">
        <BeginStoryboard>
          <Storyboard>

            <!-- Animating the Center property uses 3 KeyFrames, which animate
                 the ellipse allong a triangular path. -->
            <PointAnimationUsingKeyFrames
              Storyboard.TargetProperty="Center"
              Storyboard.TargetName="MyAnimatedEllipseGeometry"
              Duration="0:0:5" RepeatBehavior="Forever">

              <!-- Over the first half second, Using a LinearPointKeyFrame, the ellipse 
                   moves steadily from its starting position along the first line of the 
                   trianglar path.  -->
              <LinearPointKeyFrame 
                KeyTime="0:0:0.5"
                Value="100,300" />

              <!-- Using a DiscretePointKeyFrame, the ellipse suddenly changes position
                   after the first second of the animation. -->
              <DiscretePointKeyFrame 
                KeyTime="0:0:1"
                Value="400,300" />

              <!-- Using a SplinePointKeyFrame, the ellipse moves back to its starting
                   position. It moves slowly at first and then speeds up. This key frame 
                   takes 2 seconds to complete. -->
              <SplinePointKeyFrame 
                KeySpline="0.6,0.0 0.9,0.00" 
                KeyTime="0:0:3"
                Value="200,100" />
            </PointAnimationUsingKeyFrames>
          </Storyboard>
        </BeginStoryboard>
      </EventTrigger>
    </Path.Triggers> 
  </Path>
</Canvas>

See Also

Silverlight Key-Frame Animations Overview
PointAnimationUsingKeyFrames

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