Animates from the Color value of the previous key frame to its own Value using splined interpolation.
To create an object using scripting, see CreateFromXAML.
A key frame defines a segment of the ColorAnimationUsingKeyFrames to which it belongs. Each key frame has a target Value and a KeyTime. The KeyTime specifies the time at which the key frame's Value should be reached. A key frame animates from the target value of the previous key frame to its own target value. It starts when the previous key frame ends and ends when its own key time is reached.
Spline key frames like SplineColorKeyFrame creates a variable transition between values which is determined by the KeySpline property. Splined interpolation can be used to achieve more realistic "real world" timing effects such as acceleration and deceleration.
- During the first two seconds, LinearColorKeyFrame gradually changes the color from green to red. Linear key frames like LinearColorKeyFrame create a smooth linear transition between values.
- During the end of the next half second, DiscreteColorKeyFrame quickly changes the color from red to yellow. Discrete key frames like DiscreteColorKeyFrame create sudden changes between values.
- During the final two seconds, SplineColorKeyFrame changes the color again, this time from yellow back to green. Spline key frames like SplineColorKeyFrame create a variable transition between values according to the values of the KeySpline property. In this example, the change in color begins slowly and speeds up exponentially toward the end of the time segment.
<Canvas xmlns="http://schemas.microsoft.com/client/2007" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="200" Height="200" Background="White" x:Name="Page"> <Canvas.Triggers> <EventTrigger RoutedEvent="Canvas.Loaded"> <BeginStoryboard> <Storyboard x:Name="ColorStoryboard"> <ColorAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="Page" Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)"> <!-- Go from green to red in the first 2 seconds. LinearColorKeyFrame creates a smooth, linear animation between values. --> <LinearColorKeyFrame Value="Red" KeyTime="00:00:02" /> <!-- In the next half second, go to yellow. DiscreteColorKeyFrame creates a sudden jump between values. --> <DiscreteColorKeyFrame Value="Yellow" KeyTime="00:00:2.5" /> <!-- In the final 2 seconds of the animation, go from yellow back to green. SplineColorKeyFrame creates a variable transition between values depending on the KeySpline property. In this example, the animation starts off slow but toward the end of the time segment, it speeds up exponentially.--> <SplineColorKeyFrame Value="Green" KeyTime="00:00:4.5" KeySpline="0.6,0.0 0.9,0.00" /> </ColorAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Canvas.Triggers> </Canvas>