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IDXGIAdapter::CheckInterfaceSupport method

Checks whether the system supports a device interface for a graphics component.

Syntax


HRESULT CheckInterfaceSupport(
  [in]   REFGUID InterfaceName,
  [out]  LARGE_INTEGER *pUMDVersion
);

Parameters

InterfaceName [in]

Type: REFGUID

The GUID of the interface of the device version for which support is being checked. For example, __uuidof(ID3D10Device).

pUMDVersion [out]

Type: LARGE_INTEGER*

The user mode driver version of InterfaceName. This is returned only if the interface is supported. This parameter can be NULL.

Return value

Type: HRESULT

S_OK indicates that the interface is supported, otherwise DXGI_ERROR_UNSUPPORTED is returned (For more information, see DXGI_ERROR).

Remarks

Note  You can use CheckInterfaceSupport only to check whether a Direct3D 10.x interface is supported, and only on Windows Vista SP1 and later versions of the operating system. If you try to use CheckInterfaceSupport to check whether a Direct3D 11.x and later version interface is supported, CheckInterfaceSupport returns DXGI_ERROR_UNSUPPORTED. Therefore, do not use CheckInterfaceSupport. Instead, to verify whether the operating system supports a particular interface, try to create the interface. For example, if you call the ID3D11Device::CreateBlendState method and it fails, the operating system does not support the ID3D11BlendState interface.

Windows Phone 8: This API is supported.

Requirements

Header

DXGI.h

Library

DXGI.lib

See also

IDXGIAdapter
DXGI Interfaces

 

 

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