IDirect3DDevice9::SetTransform
IDirect3DDevice9::SetTransform
Sets a single device transformation-related state.
HRESULT SetTransform(
D3DTRANSFORMSTATETYPE State,
CONST D3DMATRIX * pMatrix
);
Parameters
- State
- [in] Device-state variable that is being modified. This parameter can be any member of the D3DTRANSFORMSTATETYPE enumerated type, or the D3DTS_WORLDMATRIX macro.
- pMatrix
- [in] Pointer to a D3DMATRIX structure that modifies the current transformation.
Return Values
If the method succeeds, the return value is D3D_OK. D3DERR_INVALIDCALL is returned if one of the arguments is invalid.
Requirements
Header: Declared in D3D9.h.
Library:
Use D3D9.lib.
See Also
IDirect3DDevice9::GetTransform, IDirect3DDevice9::SetRenderState, D3DTS_WORLD, D3DTS_WORLDn, D3DTS_WORLDMATRIX