Click to Rate and Give Feedback
MSDN
MSDN Library
DirectX
SDK Documentation
DirectX Graphics
Direct3D 9
Reference
Direct3D Reference
Interfaces
IDirect3DDevice9
 IDirect3DDevice9::SetTextureStageSt...

  Switch on low bandwidth view
IDirect3DDevice9::SetTextureStageState
Bb174462.XDK_CHM_BANNER_left(en-us,VS.85).jpgBb174462.XDK_CHM_BANNER_right(en-us,VS.85).jpg

IDirect3DDevice9::SetTextureStageState

Sets the state value for the currently assigned texture.

HRESULT SetTextureStageState(
  DWORD Stage,
  D3DTEXTURESTAGESTATETYPE Type,
  DWORD Value
);

Parameters

Stage
[in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
Type
[in] Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
Value
[in] State value to set. The meaning of this value is determined by the Type parameter.

Return Values

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header: Declared in D3D9.h.

Library: Use D3D9.lib.

See Also

IDirect3DDevice9::GetTextureStageState, IDirect3DDevice9::GetTexture, IDirect3DDevice9::SetTexture

© 2009 Microsoft Corporation. All rights reserved. Terms of Use  |  Trademarks  |  Privacy Statement
Page view tracker