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ID3DXMATRIXStack::RotateYawPitchRollLocal method

Rotates (relative to the object's local coordinate space) around an arbitrary axis.

Syntax


HRESULT RotateYawPitchRollLocal(
  [in]  FLOAT Yaw,
  [in]  FLOAT Pitch,
  [in]  FLOAT Roll
);

Parameters

Yaw [in]

Type: FLOAT

The yaw around the y-axis in radians.

Pitch [in]

Type: FLOAT

The pitch around the x-axis in radians.

Roll [in]

Type: FLOAT

The roll around the z-axis in radians.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK.

Remarks

This method adds the rotation to the matrix stack with the computed rotation matrix similar to the following:



D3DXMATRIX tmp;
D3DXMatrixRotationYawPitchRoll( &tmp, yaw, pitch, roll );
m_stack[m_currentPos] = tmp * m_stack[m_currentPos];


Because the rotation is left-multiplied to the matrix stack, the rotation is relative to the object's local coordinate space.

Requirements

Header

D3dx9math.h

Library

D3dx9.lib

See also

ID3DXMATRIXStack
D3DXMatrixRotationAxis
ID3DXMATRIXStack::RotateAxis
ID3DXMATRIXStack::RotateAxisLocal
ID3DXMATRIXStack::RotateYawPitchRoll

 

 

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